Unity 3D Developer at VRTechnology
Job Description
I was a software engineer responsible for designing and implementing 3D simulations in virtual environments. I specialize in the development of custom AR/VR solutions.
At VRTechnology, I worked on the VR Banking School and was involved in the development of the simulator software in the Unity 3D engine. The simulator was designed to use Oculus Quest 2 devices and was an virtual walk on the university building. In the project, I dealt with the navigation system, realistic representation of avatar behavior in relation to the goggles and user’s hands, and the system for creating and participating in events.